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PAL vs NTSC Calculator

Calculate frame counts and timing differences between PAL (50fps) and NTSC (60fps) standards for retro gaming.

seconds
frames
Console Reference
ConsoleStandardFrame RateNotes
NES / FamicomBothNTSC: 60.1fps / PAL: 50.0fpsPAL cartridges run slower
Super Nintendo (SNES)BothNTSC: 60.1fps / PAL: 50.0fpsPAL games 17% slower
Sega Genesis / Mega DriveBothNTSC: 59.9fps / PAL: 49.7fpsSome games had PAL fix
Game BoyNTSC-like~59.7fps worldwideHandheld, universal timing
Sega Master SystemBothNTSC: 60fps / PAL: 50fpsPAL more common in Europe
Atari 2600BothNTSC: 60fps / PAL: 50fpsSeparate PAL/NTSC versions
Nintendo 64BothNTSC: 60fps / PAL: 50fpsMany PAL ports ran at 50fps
PlayStation 1BothNTSC: 60fps / PAL: 50fpsSome games PAL-optimised
DreamcastBothNTSC: 60fps / PAL: 50fpsPAL versions sometimes updated
Game Boy AdvanceNTSC-like~59.7fps worldwideHandheld, universal

Why PAL Games Ran Slower

PAL (Phase Alternating Line) is the broadcast television standard used in Europe, Australia, and much of the world. NTSC (National Television System Committee) was the standard used in North America and Japan. The fundamental difference is the power grid frequency: Europe uses 50Hz mains power, while North America uses 60Hz — and early game consoles were designed to sync their video output to the local power frequency.

This meant PAL consoles ran at 50 frames per second versus NTSC's ~60fps. When developers ported games from NTSC to PAL markets, they often simply released the same game running at 50fps instead of 60fps. The result: PAL games ran about 17% slower, sound pitched slightly lower, and gameplay felt sluggish compared to the original. A 10-second clip in NTSC became an ~11.7-second clip in PAL.

Some developers did the right thing and adjusted game logic speed to compensate, making PAL versions feel identical in play speed even though they rendered at 50fps. These "PAL-optimised" versions are often considered the better releases. The Mega Drive version of Sonic the Hedgehog is a famous example where PAL was not optimised, leading to noticeably slower gameplay cherished (or cursed) by European gamers.

For speedrunners, this distinction matters enormously: PAL runs and NTSC runs are tracked in separate categories for many games because timing is not directly comparable.