Pixel Art Canvas Size Recommender
Find the ideal canvas resolution for your pixel art based on target display and scale factor.
Target Display & Scale
Common Retro Resolutions Reference
Choosing the Right Canvas Size
The scale factor determines how many screen pixels represent one canvas pixel. At 4ร scale, each pixel in your art appears as a 4ร4 block on screen, giving that classic chunky pixel look. Higher scale factors mean fewer canvas pixels to draw, making art faster to produce but limiting fine detail.
Color palette guidelines by canvas size: Very small canvases (under 200 px wide) look best with 4โ8 colors โ exactly like the Game Boy's 4-color palette. Medium canvases (256โ320 px) suit 16โ32 colors (SNES-era). Larger canvases (640 px+) can handle 64โ256 colors before the pixel art aesthetic is lost.
For web games, a common sweet spot is 320ร180 at 6ร scale (1920ร1080 native) or 480ร270 at 4ร (1920ร1080). These maintain clean integer scaling across common resolutions.
Integer scaling is crucial โ always use scale factors that are whole numbers. Fractional scaling creates blurry sub-pixel rendering that ruins the crisp pixel art look. Set image-rendering: pixelated in CSS to prevent browser smoothing.