PlayStation trophy and Xbox achievement rarity explained — classify your trophies and estimate platinum difficulty.
| Difficulty | Example Games | What Makes it Hard | Est. Hours |
|---|---|---|---|
| 1/10 Easy | Unpacking, Firewatch, Everybody's Golf | Just play through normally; no missables | 3–15h |
| 3/10 Moderate | Spider-Man, God of War, Horizon Zero Dawn | Collectibles + difficulty modes; missables manageable | 25–50h |
| 5/10 Challenging | Elden Ring, Dark Souls, Bloodborne | Combat difficulty + missable builds + NG+ requirements | 60–120h |
| 7/10 Very Hard | Returnal, Nioh 2, Cuphead | Extreme skill requirements; grinding; RNG elements | 80–200h |
| 9–10/10 Ultra Hard | Super Meat Boy, Wolfenstein II, Grand Theft Auto IV | Requires near-perfect execution; server/online dependency; no-death runs | 200–500h+ |
| Game | Approx. Plat % | Why It's Hard |
|---|---|---|
| Grand Theft Auto IV | ~0.5% | Online servers largely dead; requires all multiplayer trophies |
| Wolfenstein II: The New Colossus | ~0.3% | Mein Leben — complete the game on hardest difficulty with ONE life |
| Super Meat Boy | ~1% | Requires completing all dark worlds + Cotton Alley dark world (brutal platforming) |
| Crypt of the Necrodancer | ~0.5% | All-Zones no-death runs + Aria character (one hit kills) |
| Returnal | ~1.5% | Requires completing Ascension tower with no save exploit + all collectibles |
| Devil May Cry 5 | ~0.8% | Heaven or Hell + Hell and Hell modes (one-hit death) across all characters |
| Nioh 2 | ~1% | All difficulties including Depth of the Underworld + build optimization |
| Star Ocean: The Last Hope | ~0.4% | Multiple missable story choices + 4D mode across multiple playthroughs |
| F1 22 / F1 23 | ~0.3% | Requires online ranked mode completion — grind-heavy |
| Minecraft | ~0.5% | Requires killing all mobs, building complex structures, and exploring every biome |